For those of you who don’t know me, my name is Tracy Seamster (aka Owlchick) and I’ve been a game designer for SOE since 2004.
Every day that goes by, I’m grateful for the opportunity to work on games my kids have actually heard of. Prior to my work with SOE, when I worked on text-based RPGs, they were constantly asking me, “What’s the name of that game again?”
At SOE, I worked primarily on EverQuest II, a game to which I am still quite attached (just ask their producers how many times I pester them about stuff I wish I’d fixed before I left). I also spent time working with the Free Realms team to build up that world’s history and lore. Late last year, I moved back to my hometown of Seattle to join The Agency’s team as a writer.
There’s nothing more beautiful than the Pacific Northwest. Snow-capped mountains fringing deep blue waters in the lakes and the Sound…bright blue skies on crisp, clear days…gun-metal grey clouds at other times…the scent of the firs and pines (to which I am allergic, but that’s another story). It’s a wonderful place to live!
The Agency is completely different from every other game I’ve worked on in that it’s set in a modern era. I’ve done Ancient Greece as well as various medieval fantasies, but modern is completely new to me. It’s refreshingly different. There are few jobs where I actually can use some of my old Army National Guard skills to good effect.
Last year at GDC, I was on a panel that discussed breaking into the gaming industry. My contribution was that every job gives you something that you can take with you on your way to the next until you have enough life experiences to make that move. Until now, however, no one cared that I had been able to break down an M-16 in under two minutes or had a sharpshooter badge or could throw a grenade. I am hoping, however, that no one is going to make me do any of those things again anytime soon as that was a long time ago, in what seems like another lifetime.
That’s my history. A brief introduction to one of your friendly, neighborhood designers who hopes to continue making blog posts for some time to come.
Tracy
Welcome! uhm.. I mean hi!
And all the best to you! ^__^
The Owlchick rules!
By: Falconeer on February 15, 2008
at 10:16 am
Why is the G.I.R.L scholarship limited to the art institute schools? There’s some states that do not have art institute schools but great alternatives, like CCS in Michigan for example. It’s disappointing that some students can’t participate in this.
By: S on February 28, 2008
at 3:16 pm
I am just writing to notify you about having added your blog to a directory of women gamers hosted on Iris, a feminist/woman-oriented gaming community. The purpose of the directory is to highlight blogs, livejournals, and websites by female gamers in order to get more exposure for everyone. Since I found your blog, naturally I put you into the directory. But your blurb is kind of weak and I was wondering if you would be willing to flesh it out.
The entry is here: Gamers In Real Life Blog
Good luck with the blog
By: tekanji on March 9, 2008
at 1:00 am
Best of luck on the new blog (from a fellow Seattle-area-games-industry-gal)!
By: Sarah on March 18, 2008
at 2:54 am
@ Falconeer – Thanks
@ S. (sorry for the delay in seeing these comments!). The scholarship is in partnership with Art Institute, so it’s only natural that it applies only at their schools. If SOE branches out with further scholarships, there may be other opportunities…but this is the initial one.
@tekanji, I added the basic information about G.I.R.L. to the blurb section on the wiki page. Thanks for the link!
@Sarah…maybe we’ll run into each other at ION or something
By: owlchick on April 7, 2008
at 11:25 pm